AoA: CHapter 5 - Kinetics

In the world of Arden, all people have the potential to manipulate energy and matter in extraordinary ways through the use of a special energy called Ki. Kinetics (‘Ki-netics’, get it?) are the set of abilities that allow characters to manipulate energy and matter. It requires special training to acquire these abilities, and the use of a substance known as Kievacite.  Kievacite is an unusual substance that has the appearance of an ore, but glows with radiant energy in a variety of brilliant colors.


Kievacite 

Kievacite is a raw material that must be properly processed in order to be used. PCs may need to possess training in certain Specialties which aid in processing Kievacite in order to save money on acquiring Kinetic Abilities. The four forms and some possible ways of acquiring them are listed below:


Kievacite Ore: Kievacite Ore is a rare substance which only Miners (A ‘Construction & Mechanics’ Specialty) can extract. Once ore is discovered, PCs can extract as many pieces of ore as successful rolls they can make at once.


Kievacite Fragments: The ‘next’ form is achieved by having a Lapidary (a different Specialty under the ‘Construction & Mechanics’ Category) perform the difficult task of cutting and shaping the Kievacite into exact and delicate fragments. One unit of Kievacite Ore is consumed by this, and the PC or NPC will obtain a number of Fragments equal to a roll + Precision Ability + Specialty Skill 


Processed Kievacite: The next form is made by turning the fragment into a ‘Processed’ piece of Kievacite by having an Alchemist (a Specialty requiring training under the ‘Physical Sciences’ Category) infuse the Fragment with the desired element. Unlike the previous two steps, this action has a standing DC of 10, and thus may be difficult to achieve for low-level characters. This action also consumes a Kievacite Fragment, whether or not it succeeds.


Kinetic Element: Upon receiving a piece of Processed Kievacite, the character can then have a Surgeon implant the Processed Kievacite into their body. This allows that character to utilize the type of energy or matter that the Kievacite was infused with. This action consumes 1 piece of Processed Kievacite whether or not it succeeds, and also has a standing DC of 10. The Surgeon must roll, adding their Precision Ability + Specialty Skill, with as result higher than 10.


Components of Kinetic Abilities

Kinetic Elements have the potential to be used in a variety of ways – as an attack, as a shield or barrier, or to create various environmental effects. The target that the PC identifies when executing the ability plays a large part in what the ability is being used for, and may determine how it is defended against by a target. The cost of using Ki is substantial – PC’s using  Kinetic ability will consume an amount of AP equal to the cost of the Kinetic Ability. 


There are six components of Kinetics which come together to create unique abilities. These components determine the effects that are generated, how they are manifested by the Player, and how strong the effect of the ability is.


Technique
Each person who uses Kinetic can manifest control over this power in one of several ways. Each manifestation is classified into one of six categories. Every person in the world of Arden has an innate affinity to a specific Technique, so every Player will choose one for their character, regardless of whether or not they choose to use Kinetics. Players will assign their character a Kinetic Method as a part of character creation and cannot change it mid-game. There is no EXP cost to pick a Technique.


Elements

The Expression or Expressions of a Kinetic ability are the various forces, elements, or types of energy that exist and can be controlled by Kinetic powers, such as fire, water, and many, many others. A Kinetic Ability can use one or more Expressions depending on the Method used to carry out the ability. PCs must acquire Processed Kievacite and have it implanted in order to create the Expression of a Kinetic Ability.


Conditions ????


Power

The power of a Kinetic Ability is one of the most crucial aspects of Kinetic Abilities because it defines the potential effect of the ability. It is a numerical value that is added to a D20 roll which determines the impact of the ability in accordance with the basic D20 mechanic used for other actions. The result of the roll + the Power modifier will determine the Success of the Ki ability (some Ki Abilities will be measured against a specific DC - others will simply need to exceed a Success Score of 5) The Roll’s calculated effectiveness will determine the weight, density, substance, or simply the ‘strength’ of the executed Kinetic Ability.


Range
The range of a Kinetic Ability determines how far the ability can reach. The Range can determine the origin point of a Kinetic Ability or, in the case of the ‘Shooter’ Kinetic Method, the distance from the character it affects. Each point of Range is equal to about 3 ft of distance. 


Area of Effect (AOE)

AOE is the area that the Kinetic Ability affects, with all targets within the area that are also susceptible to the ability being affected. Each ‘point’ towards AOE represents a radius of approximately 3’ ft in all directions.


Duration

The Duration of a Kinetic Ability determines how long the ability remains active. Each point of duration is equal to one additional turn in combat or  5 minutes of time in non-combat situations.  However, just because a Kinetic Ability’s duration has expired, does not mean that its implementation does not have lasting effects. For example, a part of a stone wall may be transformed into water temporarily; the water will plunge to the ground with nothing to contain it, creating an opening. The water eventually will revert back to stone, but it will now be a pile of rubble on the ground.


Kinetic Techniques

Characters who use Kinetic powers can manifest control over this power in one of several ways. The Kinetic Technique is an innate part of the character and cannot be changed once Players choose which method their character will utilize. 


Although characters of different Kinetic Techniques can control the same types of energy and substances, the Kinetic Technique is the basis on which characters execute their Kinetic Abilities, generating different kinds of effects . The Kinetic Methods are listed below:


Enhancement 

This Kinetic ability is used to increase the strength, amount, or effect of existing matter, objects, or energies. 


Transformation

This Kinetics type allows characters to alter the substance of the selected target(s) to that of a different type of matter or energy.


Creation 

Creation type Kinetics allows its users to generate actual and/ or illusory objects or energy fields, for a specified amount of time. 


Dissipation

Unlike Enhancement, the Dissipation technique has the ability to decrease the strength, density, or function of pre-existing matter, objects, or energies.


Manipulation

As one of the most direct Kinetic types, characters who use the Utilization technique are able to telekinetically manipulate or move matter, objects, and energy fields.


Transmission

Transmission type Kinetics allows the user to emit a beam of matter or energy. Although seemingly a simple Kinetic ability, a beam can produce a variety of complex effects.


Kinetic Elements

When a new element can be learned by the PC, players may pick from the elements listed below, but are encouraged to pick a specific element (fitting into each of the listed categories) which may specifically suit their character.




Kinetic Ability List

Ability List…




This Chapter has several areas which list a concept whose application is still unclear/ undefined

-Nick

Updated 8/4/2023